Nintendo is distributing a limited edition Vivillon for Pokémon X & Y

fancy-vivillon

To commemorate 100 million Pokémon trades through the Global Trade Station, Nintendo is offering Pokémon X and players the chance to download a special “Fancy Pattern” Vivillon until 31st July. Continue reading

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Review: Armillo (Wii U eShop)

armillo

Before its release, Armillo had been in development for over three years. While it was originally intended to launch on Xbox Live, it was announced in January 2013 that Fuzzy Wuzzy Games had cancelled the game for Microsoft’s system, and had begun porting it over to the Unity game engine – which would soon be supported by the Wii U. After many delays and tweaks to the game’s formula, Armillo has finally surfaced as the eShop’s first title to run on the Unity game engine. And it looks like the wait was worth it.

Developer: Fuzzy Wuzzy Games
Publisher: Fuzzy Wuzzy Games
Review Platform: Wii U eShop
Also Available on: N/A
EU/NA Release Date: 03/07/14
Genre: Platformer
Players: 1
Price: £5.50 | £4.00 until 24/07/14
File Size: 1,345MB
PEGI: 7

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Review: Inazuma Eleven GO: Light / Shadow (Nintendo 3DS)

inazuma-eleven-go-light-shadowHaving made its début on Nintendo DS in 2011, the Inazuma Eleven series has become something of a surprise hit in Europe – spawning two sequels and even a Wii spin-off. Over in North America, the DS games have been long forgotten by Nintendo’s localisation team, as Level-5′s started from the ground up with a 3DS remake of the original title for that region.

Developer: Level-5
Publisher: Nintendo
Review Platform: Nintendo 3DS
Also Available on: 3DS eShop
EU Release Date: 13/06/14
NA Release Date: TBC
Genre: Sport Simulation / RPG
Players: 1-4 (local)
Price: £34.99
File-Size: 23, 524 blocks

PEGI: 12

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Blog: Nintendo Invader’s first week in Tomodachi Life (Final Day)

Hello, and welcome to the final day here on Destiny Island. We’ve had a look at a few things the game has to offer, but what we haven’t seen a lot of is the emotions that Tomodachis feel after and during certain events. First, we’ll look at what happens when residents fall out with each other. Fall outs come in two forms, minor arguments and massive fights, although neither seems to affect their mood towards each other after. If two residents have a minor argument you’ll be able to tell as they’ll be giving off steam and have a mean look. Things can be sorted out rather easily by just talking to the resident and telling them to make up or apologise.

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Blog: Nintendo Invader’s first week in Tomodachi Life (Day 6)

We’re nearing the end of our time here on Destiny Island, so let’s make the most of it with a trip to Leisure Island! Leisure Island has different attractions at different times of the day: a Magic Show in the morning, Tomodachi Quest in the afternoon and at night and the Evening Market. I haven’t been able to see the Magic Show yet but I assume it sticks to the game’s zany atmosphere.

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Blog: Nintendo Invader’s first week in Tomodachi Life (Day 5)

It’s the fifth day here on our pleasant little island and I think it’s time we add some more Tomodachis. The next residents of Destiny Island are Evan and music artist Marina and the Diamonds! Having two female Tomodachis unlocks the Hats shop which works just the same as the regular Clothes shop.

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Nintendo at E3 2014: The Ultimate Round-Up

With the highly anticipated Nintendo Digital Event at E3 2014 over, it’s time for us to look back on this year’s announcements, news and trailers. While Nintendo continues to broadcast live streams from Los Angeles on Twitch, you can re-watch the whole presentation above; while below, we break down the most important and exciting announcements of the day.

It’s recap time! And for your convenience, clicking on any heading below will take you right to that particular game’s E3 trailer. Continue reading

Blog: Nintendo Invader’s first week in Tomodachi Life (Day 4)

It’s a new day and once again we return to Destiny Island. Today we’ll be looking at a few of the mini-games you can play with your islanders and what the rewards are. Starting off is the game Catch, in which the Tomodachi will drop an item from the top screen and you have to grab it on the bottom screen. It sounds easy enough but the timing can be quite tricky and the resident will often try to trick you, by using string as a bungee cord or by distracting you with speech. You get to keep whichever item is dropped.

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Blog: Nintendo Invader’s first week in Tomodachi Life (Day 3)

Welcome back to the third day of Tomodachi Life. Yesterday we took a look at a few of the things you can do on the island and some ways in which you can interact with your residents. We’ve still only really scratched the surface of what this game has to offer and in order to unlock more we need more islanders. This is where Nintendo Invader writer Kezz comes in!.

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Blog: Nintendo Invader’s first week in Tomodachi Life (Day 2)

N3DS_TomodachiLife_Illustration

Hello, and welcome to the second day of Tomodachi Life. Yesterday we placed Martyn and myself on the island and opened up some new areas to check out, including the Town Hall and the Fountain. The Town Hall is where you go to create new Tomodachis, import them from the Mii Maker or scan them in with a QR code. You can also create a QR code of one of your own Tomodachis and this carries over their clothes and personality if scanned in to someone else’s game. The Fountain holds different events throughout the day such as a Morning Market and Rap Battle. Each morning residents will go to the Fountain and hand in donations so it’s definitely a place worth checking regularly.

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