Review: Tappingo 2 (3DS eShop)

tappingo 2

Tappingo 2 isn’t very deep. There aren’t any unlockables, no stats to raise or levels to gain. It’s just a simple puzzle game that gets more difficult, bit by bit, as you progress. And it’s unnaturally fun.

Developer: Goodbye Galaxy Games
Publisher: Goodbye Galaxy Games
Review Platform: 3DS eShop
Also Available on: N/A
Price: $2.99
NA Release Date: 04/09/14
Genre: Puzzle
Players: 1
PEGI: 3

Your objective in Tappingo 2, exactly like its predecessor, is to fill in various pixel art with your stylus. Imagine Picross, except that when you drag your stylus, your line doesn’t stop until it hits something. At a basic level, that may seem… boring. But for some reason, Tappingo 2 has its own way of keeping you playing. Maybe it’s the minimal amount of time you can spend playing. Maybe it’s catering to the “completionist” lifestyle. In any case, finishing puzzles just feels good, and that’s the best thing Tappingo 2 has going for itself.

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Image & Form announces SteamWorld Heist for a Spring 2015 release

SteamWorld_Heist_banner

Indie game studio Image & Form has just announced the third game in its SteamWorld series – sub-titled Heist. Having tackled the tower defence genre on DSiWare, and more recently explored the depths of vertical platforming in the critically acclaimed SteamWorld Dig, SteamWorld Heist is a turn-based strategy game based in space. Continue reading

Review: Inazuma Eleven GO: Light / Shadow (Nintendo 3DS)

inazuma-eleven-go-light-shadowHaving made its début on Nintendo DS in 2011, the Inazuma Eleven series has become something of a surprise hit in Europe – spawning two sequels and even a Wii spin-off. Over in North America, the DS games have been long forgotten by Nintendo’s localisation team, as Level-5’s started from the ground up with a 3DS remake of the original title for that region.

Developer: Level-5
Publisher: Nintendo
Review Platform: Nintendo 3DS
Also Available on: 3DS eShop
EU Release Date: 13/06/14
NA Release Date: TBC
Genre: Sport Simulation / RPG
Players: 1-4 (local)
Price: £34.99
File-Size: 23, 524 blocks

PEGI: 12

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Blog: Nintendo Invader’s first week in Tomodachi Life (Final Day)

Hello, and welcome to the final day here on Destiny Island. We’ve had a look at a few things the game has to offer, but what we haven’t seen a lot of is the emotions that Tomodachis feel after and during certain events. First, we’ll look at what happens when residents fall out with each other. Fall outs come in two forms, minor arguments and massive fights, although neither seems to affect their mood towards each other after. If two residents have a minor argument you’ll be able to tell as they’ll be giving off steam and have a mean look. Things can be sorted out rather easily by just talking to the resident and telling them to make up or apologise.

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Blog: Nintendo Invader’s first week in Tomodachi Life (Day 6)

We’re nearing the end of our time here on Destiny Island, so let’s make the most of it with a trip to Leisure Island! Leisure Island has different attractions at different times of the day: a Magic Show in the morning, Tomodachi Quest in the afternoon and at night and the Evening Market. I haven’t been able to see the Magic Show yet but I assume it sticks to the game’s zany atmosphere.

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Blog: Nintendo Invader’s first week in Tomodachi Life (Day 5)

It’s the fifth day here on our pleasant little island and I think it’s time we add some more Tomodachis. The next residents of Destiny Island are Evan and music artist Marina and the Diamonds! Having two female Tomodachis unlocks the Hats shop which works just the same as the regular Clothes shop.

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