Aside from releasing in the Wii U‘s launch window, having Miis as playable characters, and offering five-player asymmetrical gameplay thanks to the Wii U’s GamePad, new information regarding Nintendo’s New Super Mario Bros. U has been somewhat non-existent since its formal reveal during this year’s E3 conference.
However, this month’s issue of Game Informer magazine, alongside some new Nintendo Land information, has confirmed some interesting new facts regarding one of the Wii U’s many highly-anticipated launch games.
Firstly, and perhaps most interestingly, rather than the various themed worlds originally seen in Super Mario Bros. 3 and later in each of the New Super Mario Bros. games to date, the latest iteration is set to ditch the linear paths in favour of an open map with branching pathways – not dissimilar to the one seen in Super Mario World.
And, whereas New Super Mario Bros. 2 included the brand-new Coin Rush mode alongside a duo of auto-scrolling canon levels, NSMB. U will allegedly feature what’s seemingly a crossover of the two: Boost Rush mode. These levels are auto-scrolling, but rather than tasking you with collecting as many coins as possible, you must survive in the endless level for as long as possible; all whilst Mario is running progressively faster. Much like Coin Rush, expect a few courses to be available launch, with more to follow via paid Add-On Content via the Wii U’s eShop.
Is the new Boost Rush mode enough to warrant purchasing two New Super Mario Bros. titles within a few months of each other?