Two years in the making, BeautiFun’s Wii U port of its stylish puzzle-platformer arrived last week, following mobile, PC and PS Vita versions of the game. As Gintendo Namer‘s Luke Summerhayes points out in his review, the game holds up well with the addition of physical controls and high-definition graphics.
“Look at the screenshots and you can see the gorgeous hand drawn backgrounds and characters but there’s a lot more to it than that. The animation, the music, even the narration creates an incredible atmosphere all the way from the first time you press start until the final credits roll.”
Read the full Gintendo Namer review of Nihilumbra here.
Intelligent Systems’ Codename S.T.E.A.M. makes its long-awaited arrival in Europe on Friday, having débuted in North America back in March.
While certain American sites have been less than forgiving, there’s no doubt that gamers in the States have been enjoying their hands-on time with Nintendo’s new IP. If you Europeans are still undecided on a purchase, perhaps YoshiUnity can provide some insight in his review at the following link:
Codename S.T.E.A.M. review | YoshiUnity, via tumblr
“Codename: S.T.E.A.M. is a new IP that I never thought that [Nintendo] would attempt; let alone in the way that they pulled it off. A tactical RPG that not only has an art style that harkens to the days of golden age comics, but fully embraces the aesthetic in a multitude of ways through the cutscenes, writing, gameplay and tone just to name a few.”
Yooka-Laylee’s immediate Kickstarter success must have come as a surprise to the guys at Playtonic Games, raising over £1 million in less than twenty-four hours.
Having smashed its funding goals, the UK-based studio now faces further challenges as it strives to deliver on the early promises – as Emily Rogers argues over on her blog Continue reading
The first part of Mister Tanooki’s Metroid: Other M Let’s Play is out now! It’s his first time playing a game in the series, so expect unbiased thoughts on Team Ninja’s interpretation of Samus; along with a healthy dose of humour. You can watch the début episode above, and keep track of following videos below. Continue reading
Nicklas “Nifflas” Nygren and Knapnok Games have teamed up for an exclusive Wii U eShop title, combining the two developers’ trademark approaches to game design. Affordable Space Adventures is the end result, and Gintendo Namer‘s Simon “Zero” Ball delivers his verdict at the link below:
Affordable Space Adventures review | Gintendo Namer
“It’s a one-of-a-kind experience, which kind of automatically makes it worth the entry fee. All in all, we’re looking at something approaching a classic.”
Mewtwo makes his Super Smash Bros. for Wii U and Nintendo 3DS debut on 28th April. Those that purchased both versions of the game, however, have received download codes for the new character ahead of its official release.
If you’re curious to see how it handles, NintendoZjman has put together a short video showcasing its moveset in Super Smash Bros. for Wii U. Check it out below, and don’t forget to subscribe to his YouTube channel!
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May is looking like a busy month for Nintendo gamers, and the Wii U line-up for that month just got one title stronger with HAL Laboratory’s Kirby and the Rainbow Paintbrush. Continue reading
If you think back to 2012, Trine 2: Director’s Cut was one of the more impressive Wii U launch titles, despite being an eShop-exclusive from a small independent studio.
Having gone back and updated the original Trine with an Enchanted Edition – which us Wii U owners are still waiting for! – Frozenbyte’s started work on a third game in the series: Trine 3: The Artifacts Power. Continue reading
There comes a time in almost every 3DS owner’s life where they push the 3D slider down, removing the glassless 3D image, and never adjust it back. The vast majority of games for the system don’t utilize the 3D in a meaningful way, and articles about the 3DS and its games are plagued with comments from users about the gimmicky nature of the system. The 3D has become useless enough that Nintendo even released an entirely new 3DS with the 3D component completely removed, cleverly titled the 2DS.
With 2015 came another revision for the Nintendo 3DS family, but with this system, it finally feels like Nintendo made the system they wanted to release in 2011. Continue reading